A small studio with a wide lens.
We design, build, and publish our own apps, and we take on a handful of client projects each year. Here is what we do, how we do it, and what it costs.
What we do
We are a small studio with a wide lens. We design, build, and publish our own apps, and we take on a handful of client projects each year. Our day-to-day splits four ways: casual single-player games, everyday utility apps, the mobile management apps that ship alongside them, and the studio services we offer other teams.
Casual games
Cozy, offline-first, no accounts. The kind of game you can finish a level of in line for coffee.
Utility apps
Honest, offline-first tools. Accessibility built in, not bolted on.
Mobile management
Companion apps that ship alongside our tools so you can adjust them from anywhere.
Casual games
Single-player, offline-first, low-pressure. The kind of game you can finish a level of in line for coffee.
- Cozy themes
- No accounts
- No energy timers
- Family Mode for under-13s
- Original music
- 100% offline play
- Pawsome Picnic
- Hedgehog Dash
Distribution: Google Play, Apple App Store. Free with ads; optional paid “Remove Ads” IAP. See Privacy Policy § 17 for the ad partner list.
See our gamesUtility apps
Honest tools that do one thing well. We make them because we wanted to use them ourselves.
- Offline-first
- No telemetry by default
- Accessibility-first (system font, dynamic type, reduce motion)
- Companion widgets
- No dark patterns
- TidyTabs
- Calc Camel
Distribution: Same as above. Ad-supported with the same opt-out controls described in Privacy Policy § 8.1.
See our toolsMobile management apps
Every K LmofWY tool ships with a mobile companion so you can adjust it from anywhere. The companion is a real product, not an afterthought, and it is published under our own developer account.
What they do
Toggle notification rules, view live status, change default time zones, lock or unlock a session, and (in some tools) push a small action like “pause syncing” from your lock screen.
Where they live
Google Play and the Apple App Store, under the developer name “K LmofWY”.
Monetisation
Ad-supported with a one-time “Remove Ads” upgrade. Ad formats are App Open, rewarded video, interstitial, banner, native, and MREC. See Privacy Policy § 17 for the full partner list.
Privacy: All personal data is processed in line with the GDPR, UK GDPR, CCPA/CPRA, PIPEDA, LGPD, and the Australian Privacy Act. The mobile apps never sell personal data and never share it for cross-context behavioural advertising.
See the mobile appsStudio & brand services
We take on a small number of client projects each year, in two flavours.
Brand & identity
Naming, logo, mascot, brand voice, motion guidelines.
Product & motion
Product strategy, UX writing, motion design, app store creative.
Engagement shape: Project-based, 4–12 weeks. We share a small proposal up front; we share the work-in-progress every Friday; you keep the source files.
Start a conversationHow we work
Five short bullets, no daily stand-ups, no agency theatre.
- Remote-first. The studio is distributed across the US, the UK, Germany, and Brazil.
- Tiny by design. Fewer than ten people; you will know everyone on the project.
- Async by default. Long-form updates, not daily stand-ups, unless you want them.
- Documented by reflex. Every decision lives in a place you can read without a meeting.
- Kind in feedback. We have a strong opinion, loosely held.
Engagement & rates
Project-based work starts at USD 8,000 for a one-week brand sprint and USD 24,000 for a 6-week product engagement. Longer retainers are quoted separately. We invoice in two or three milestones and accept bank transfer, Stripe, or PayPal. Prices exclude any applicable VAT, GST, or sales tax, which we will add or remove as required by your billing address.
Frequently asked questions
Do you take equity in lieu of cash?
Will you sign an NDA?
Do you white-label?
What ad partners do you use?
Ready to brief us?
Tell us what you are working on. We will read it ourselves and reply within two business days.